Fruitbat’s Laws

If you wish to believe I am wise with my old age, this is my wisdom condensed. Enjoy it; the rest of me is basically rude songs and flatulence.

Fruitbat’s Organisational Constant

There is no cause so virtuous that none of its adherents are dickheads.

Even groups that appear to be entirely full of idealists and saints — ecological organisations, churches, teams of dedicated hard workers hand-picked by a wunderkind to save the world — will eventually attract one or more members who are also horrifically broken in other ways.

Fruitbat’s Final Law

Always give an arsehole the last word.

Sometimes you just need to walk away from a discussion. Sure, the arsehole will think he’s won, but you will have escaped, and that’s more important; besides which, why do you care what an arsehole thinks?

Fruitbat’s Law of Perfect Emulation

If you’re pretending to be an arsehole so convincingly that nobody knows you’re pretending, you’re not pretending.

Let that be an end to the devil’s advocate on the internet, please!

SCA-specific laws

Fruitbat’s Law of Geek Relativity

No matter how important the SCA is to you personally, to the rest of the geek world you’re just cosplaying a live-action version of Magic: The Gathering.

This is basically the Chinese Relativity Maxim (“No matter what you do, three billion Chinese probably won’t notice”) but applied specifically to the SCA, where what seems to have earth-shattering importance to us really does look like funny clothes and bonkers rules to everyone else.

Zeroth Law of the SCA

Life trumps Game.

It’s an important game, but it is just a game. Deal with your life first. Promises made inside the game always come with the rider: “only if I can”.

Amica’s Codicil to the Zeroth Law of the SCA

If you die in the dream realm, you die in real life.

With the exception of “death” on the tourney field and other such consensual play-acting, injuries sustained in the Game are injuries in real life. If you hurt someone within the Game, physically or emotionally, you are hurting them for real. As a general rule, don’t trust someone who habitually excuses bad behaviour with “it’s only a game”; that’s an arsehole tactic.

Three Laws of Minstrelsy

1. Never let the facts get in the way of the story.
2. Never let the details get in the way of the rhythm.
3. Art is reason enough.